Canvas Redesign




Overview


For a 10 week long class project, I researched the problems high students experienced with remote learning and redesigned the test/quiz feature of Canvas to better address students’ needs.

Dates
October 2020 - December 2020


Roles
UX Researcher, UX Designer





The Problem


The pandemic changed how students experience school. Students were forced to adapt to an online learning environment where they were unable to interact with their teachers in person. They also had to deal with distractions that come with learning from home.




Understanding Users


I interviewed 5 high school students, 2 high school teachers, and surveyed 34 more high school students with the goal of:

1. understanding the issues high school students face during the pandemic.
2. understanding how high school students and teachers felt about online testing.
3. seeing what tools, apps, websites, etc students used for school.



Survey and interview results

5 out of the 7 interviewed commented on issues with tests and quizzes being one of the main difficulties with online education during the pandemic.

15 out of the 39 students interviewed/surveyed said online exams were more difficult and more stressful than in-person exams.



Pain Points



Problem Statement

Due to the pandemic, students are forced to take tests online. But it’s challenging to adapt the physical test format that students are familiar with to a remote learning environment.


How can we better adapt the standard in-person test to an online format and reduce the added stressors for high school students that come with testing online?


Competitive Audit

I looked at the most used educational tools from the survey I conducted.



One of the strengths with many of these competitors is the direct interaction between the teacher and student while the questions are being asked. I needed to find a way to improve the communication between students and teachers during testing.





Designing a better online testing experience


Looking at how users can take tests on Canvas

I created 3 separate user flows that would allow users to communicate their testing issues to their teacher during the exam and added a screen to review their answers before submitting the exam.





Sketches & Low-fidelity Prototyping


I was having a problem trying to add new features while reducing the amount of info displayed during the quiz.




I created three different prototypes based on the three user flows to test out different variations of the features I planned to implement in the redesign: the instruction notification button and the review answers page. I had three users test the prototype.


User Feedback and Iterating on Designs



High-fidelity Prototyping




Feedback on High-fidelity Prototypes

I had three high school students look over the high fidelity prototype and the alternative screens I had for some of the features.



Refining the Designs


I ended up combining the ideas from Prototype A and Prototype B, since user were split on which prototype they preferred.








Limitations and Design Opportunities


Issues with Time Differences

The message/chat feature redesign provides immediate communication with students and teachers, but requires that the teacher is online while the student is taking the exam. How can we provide additional assistance for students taking exams asynchronously?


Mobile Design

Although a majority of the students surveyed took tests on a computer, there are students without access to stable wi-fi or computers who have to take the exam on their phone. How can redesign the mobile version of Canvas to accommodate students taking tests on a smaller screen?